lua - Corona: Restart scene when game completed -


when player has completed game, scene restarted, i.e want reload current scene. have tried storyboard:reloadscene() without success. tried purge scene , reload it, without result.

local function oneveryframepoop() if(foodballs)     = foodballs.numchildren, 1, -1         local ball = foodballs[i]          if(ball.y > 200 , not(ball.isbeingpooped))             ball.isbeingpooped = true              local function tempremove()                 if(foodballs.numchildren)then                     ball:removeself()                     ball = nil                     print("removed")                 end             end             physics.removebody(ball)              transition.to(ball, {time = 2000, y = 400, oncomplete = tempremove})             audio.play(fartsound)         end     end      if(foodballs.numchildren == 0 , food.numchildren == 2)          reward.playrewardanimation()         runtime:removeeventlistener("enterframe", oneveryframepoop)              timer.performwithdelay(2500, reloadscenewithdelay)       end   end end  function reloadscenewithdelay()      storyboard.gotoscene("levels.leveldigestion") -- **here want restart scene** end 

nothing seems happen @ all. missing here ?

i didn't use storyboard but, can try :

create black scene in storyboard then, when want restart, go black scene , afterwards scene want go.

the problem may trying call module itself.


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