How to destroy sprite with body by tag COCOS2D Box2D -


ccsprite* sprite = (ccsprite*)[self getchildbytag:5];
[self removechildbytag:5 cleanup:yes];

the code in question used remove sprite tag:5, need check

- (void)cctouchesended:(nsset *)touches withevent:(uievent *)event  {  //getting touch locations uitouch *touch = [touches anyobject];  cgpoint location = [touch locationinview: [touch view]]; location = [[ccdirector shareddirector] converttogl: location]; //converting cocos2d positioning b2vec2 locationworld = b2vec2(location.x/ptm_ratio, location.y/ptm_ratio); //getting body list world (b2body* b = world->getbodylist(); b; b = b->getnext())  { //getting fixture bodies    b2fixture *bf1 = b->getfixturelist(); //checking whether fixture contains touch location!   if (bf1->testpoint(locationworld))     { //if yes assigning user data sprite tempsprite     ccsprite *tempsprite = (ccsprite *) b->getuserdata();    //checking whether user data sprite tag 5   if (tempsprite .tag==5)    {     //if yes remove sprite & body!     [self removechild:tempsprite cleanup:yes];     world->destroybody(b);    }    }  } } 

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