path - Flash automatically finds curve intersection points. Can I use that code like I use curveTo in actionscript? -


or have down , dirty math , spline intersection math myself? know basic math quadratic b-splines.

i'm trying make procedural randomly generated celtic knot-work animates itself. i'm inspired book of kells original book -and animation of same name. means @ best complicated - lots of curves animating fast. i'm going generative -responsive user- celtic knots of highest possible complexity.... may mean 12 points animating randomly , in response mouse movements but... i'd love hundreds or tens of thousands... day.

developing moving random curvy double lined loop scribble easy. of curves made 12 14 random points. want weave on under on under. -- need find intersections of lots of random curves each frame. when draw curves in flash in -not object- drawing mode... flash intersections , generates points automatically me.

questions: -is there equivalent intersection class/method/function in actionscript 3.0 intersections done in flash drawing interface?

-how of in flash artist has cool classes curveto in actionscript 3.0?

-can see source code curveto?

-can extend curveto want?

-i have been reading , re-reading reference , how extend classes... made. how learn how extend curveto ... or path classes... can i?

would looking for:
http://actionsnippet.com/?p=965

see demo here: http://www.actionsnippet.com/swfs/bezier_intersect.html


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