javascript - getting cocos2d-html5 to work with visual studio -
<rant>
swear dealing ide problems worse. want hands dirty code can't. </rant>
as title suggest trying cocos2d-html5 working in visual studio 2012. have coppied cocos2d-html5 files web directory , followed few of tutorials having problem jsloader.js
.
prior change below not finding jsloader.js
:
from: `enginedir: '../cocos2d/',` to: `enginedir: '../gridwars/cocos2d/'`
gridwars
name of project
now finds jsloader.js
has error.
unhandled exception @ line 117, column 5 in http://localhost:51244/gridwars/cocos2d/platform/jsloader.js 0x800a138f - javascript runtime error: unable property 'loadextension' of undefined or null reference
for these lines of code:
var d = document; var c = d.ccconfig; if (c.loadextension != null && c.loadextension == true) {
which version of cocos2d-html5 did used?
it required configure settings in cocos2d.js file. may find file in template folder.
for example:
var c = { cocos2d_debug:2, //0 turn debug off, 1 basic debug, , 2 full debug box2d:false, chipmunk:false, showfps:true, loadextension:false, //**hey, here loadextension.....** framerate:60, tag:'gamecanvas', //the dom element run cocos2d on enginedir:'../cocos2d/', //singleenginefile:'', appfiles:[ 'src/resource.js', 'src/myapp.js'//add own files in order here ] };
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