python 3.x - how to apply motion to a model in blender -


i doing 1 experiment in need capture skeleton data kinect , apply data model, have captured data kinect , have stored in file, i.e in file have location of each joint in each frame, want model in blender take joint position file, , move accordingly. dont have idea on how start. have written small script in python read position file , update position of 1 bone:

    obj.channels['head'].location = vector((float(xs),float(ys),float(zs))) 

but not move anything. doing in wrong way, or cannot move armature updating position??

please guide me on topic, new python , blender

i don't think best solution, can export data bvh file , save lot of headaches.

you can find lot of kinect-sdk bvh tutorials on net , bvh de-facto standard store data motion capture events, there no reasons why should re-invent wheel , doing work.

to use bvh file in blender can follow one of many tutorial on subject.


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