Java - Creating an image -
i'm working on game in java , trying create background without using image files. image consists of square split 4 triangles, each of different color.
if point me towards of using graphics2d
, saving bufferedimage
, great.
i recommend:
- first create bufferedimage using constructor takes 3 ints: width, height, , bufferedimage type, bufferedimage.type_int_argb work well, , width , height constants in program.
- you extract graphics2d object out of bufferedimage calling
creategraphics()
method. - then draw graphics object using
drawxxx(...)
methods of have many select from. - to change color, call
setcolor(color c)
on graphics/graphics2d object. - when done drawing, sure dispose of graphics object via
dispose()
method. - edit per adrian blackburn, check out bufferedimage tutorial part of standard oracle java tutorials.
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